DM's Note: So many bad, bad rolls, right down to Cade's bad treasure rolls. ^_^
DM's Tip: If you going to break into a sacred temple, best convince the paladin beforehand that it's a good idea.
DM's Note: Chaotic Neutrals have all the fun.
DM Tip: If the DM drops a blatant hint like that, consider listening.
DM Tip: If your player really wants to correct a shortcoming of theirs,
let them. It'll take a while, but Cade is slowly learning his ABC's. And
once he's done, he'll get a hefty sum of experience for his efforts.
And maybe a new book to read.
DM Tip: If you haven't tried it yet, give your players an earthquake. Be sure to give frequent reflex saves WHILE they are bickering about what to do. I guarantee you'll get a kick out of it. Don't forget flying objects and rampaging horses.
Heh.
Heheh.